Melodyne comes in four versions : Essential, Assistant, Editor and Studio and you can find a precise breakdown of their features compared here. Before we dive into the detail though, a few basics. Some of these are admittedly restricted to the flagship Studio version, but others are not. At its heart is still the ability to manipulate polyphonic digital audio in astonishing detail, but there are some eyebrow-raising new tools as well, stuff you may not have even realized you needed. It’s almost on its way to becoming a production environment in its own right, albeit one with some pretty specialized features. Now at version 4, this iteration of Melodyne makes the first one look positively prehistoric. Here was a tool that could see inside digital audio and let you alter certain of its characteristics, but without destroying it in the process. When Melodyne came on the scene it changed all that. True, people made a virtue out of the fact that it would bend and warp when sampled and slowed down, but there wasn’t really all that much you could do with it beyond messing it up or cutting it. MIDI has always been pretty easy to manipulate but digital audio was for much of its early life a very different story. Not so many years ago, something like Melodyne would have seemed like impossible magic from another planet.
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